#include "../lua.h" #include struct adler32_hash { uint16_t a; uint16_t b; }; struct adler32_hash adler32_init(); void adler32_update(uint8_t*, size_t, struct adler32_hash*); uint32_t adler32_final(struct adler32_hash*); uint32_t adler32(uint8_t*, size_t); int l_adler32(lua_State*); int l_adler32_init(lua_State*); int l_adler32_update(lua_State*); int l_adler32_final(lua_State*);