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+## async
+
+thread.async(function(res))
+
+despite the name, this function provides a new state running under a new thread. coroutines would be more what you are looking for for async
+
+the argument function is executed by the thread until it has been completed. the res paramater is a function that takes any number of arguments and sets them as the value for the thread:await() call, and kills the thread (safely)
+
+the reason for the res function it because lua_call (in the c api) requires a number or return values before you run the function
+
+the res function also provides some child methods for thread managment
+
+though variables are copied, some may not be able to clone perfectly (complex userdata, lightuserdata, etc..) and the __gc call from the main thread may effect the copy on the new thread. this issue wont be permanent, but it may require a workaround for now.
+
+### res:testclose
+
+res:testclose()
+
+closes the thread if it is being requested to close from async:close
+
+### res:autoclose
+
+res:autoclose()
+
+calls res:testclose() every lua line, using a debug hook
+
+---
+
+### async:await
+
+async:await()
+
+pauses the current thread until the selected thread exits, or calls res(), the return value is whatever the thread passed to res
+
+### async:kill
+
+async:kill()
+
+kills the thread, this may close it in an unsafe way, and should be avoided
+
+### async:close
+
+async:close()
+
+waits for the thread to internally call res:testclose or exit
+
+### async:clean
+
+async:clean()
+
+calls the __gc metamethod, will call async:kill() if it is still running