//function make_move(board, y, x, new_y, new_x) { // // board[new_y][new_x] = board[y][x] // board[y][x] = 0 // // check = check_check(board, to_move, check) // // if (check) { // console.log("check") // } //} function make_move(board, prev_y_x, new_y_x) { if ((board[prev_y_x[0][0]][prev_y_x[0][1]] == 6 || board[prev_y_x[0][0]][prev_y_x[0][1]] == -6) && board[new_y_x[0][0]][new_y_x[0][1]] == 0 && new_y_x[0][1] != prev_y_x[0][1]) { if (board[prev_y_x[0][0]][prev_y_x[0][1]] == 6) { board[3][en_passant] = 0 } else { board[4][en_passant] = 0 } en_passant_move = en_passant } en_passant = -1 for (let i = 0; i < new_y_x.length; i++) { if (board[prev_y_x[i][0]][prev_y_x[i][1]] == 6 && prev_y_x[i][0] - new_y_x[i][0] == 2) { en_passant = prev_y_x[i][1] } if (board[prev_y_x[i][0]][prev_y_x[i][1]] == -6 && prev_y_x[i][0] - new_y_x[i][0] == -2) { en_passant = prev_y_x[i][1] } board[new_y_x[i][0]][new_y_x[i][1]] = board[prev_y_x[i][0]][prev_y_x[i][1]] } for (let i = 0; i < prev_y_x.length; i++) { let color = board[prev_y_x[i][0]][prev_y_x[i][1]] > 0 if (Math.abs(board[prev_y_x[i][0]][prev_y_x[i][1]]) == 1) { if (color) castle_white_short = castle_white_long = false else castle_black_short = castle_black_long = false } else if (Math.abs(board[prev_y_x[i][0]][prev_y_x[i][1]]) == 3) { if (prev_y_x[i][1] == 0) { if (color) castle_white_long = false else castle_black_long = false } else if (prev_y_x[i][1] == 7) { if (color) castle_white_short = false else castle_black_short = false } } board[prev_y_x[i][0]][prev_y_x[i][1]] = 0 } check = check_check(board, to_move, check) if (check) { console.log("check") } }