const alphabet = 'abcdefgh' let squares = document.getElementsByClassName('square') sync_board() let highlighted_squares = [] for (let i = 0; i < squares.length; i++) { squares[i].onclick = handle_highlight(squares[i].id) } function handle_highlight(id) { return function() { let moves = move(board, id.charCodeAt(0) - 48, id.charCodeAt(1) - 48, to_move) for (let i = 0; i < highlighted_squares.length; i++) { highlighted_squares[i].classList.remove('highlight') highlighted_squares[i].onclick = handle_highlight(highlighted_squares[i].id) } for (let i = 0; i < moves.length; i++) { let hlsquare = document.getElementById(`${moves[i][0]}${moves[i][1]}`) hlsquare.classList.add('highlight') hlsquare.onclick = handle_move(id, hlsquare.id) highlighted_squares.push(hlsquare) } } } function handle_move(from_id, to_id) { return function() { let table = { 1: 'K', 2: 'Q', 3: 'R', 4: 'B', 5: 'N', 6: 'p' } let from_y = from_id.charCodeAt(0) - 48 let from_x = from_id.charCodeAt(1) - 48 let to_y = to_id.charCodeAt(0) - 48 let to_x = to_id.charCodeAt(1) - 48 let from = board[from_y][from_x] let to = board[to_y][to_x] let from_color = board[from_y][from_x] > 0 let to_color = board[to_y][to_x] > 0 let castle = false let castle_rook_move = [] let prev_y_x = [] let new_y_x = [] prev_y_x.push([from_y, from_x]) new_y_x.push([to_y, to_x]) if(Math.abs(from) == 1 && to == 0){ console.log("valid") if (castle_white_short && from_color && to_y == 7 && to_x == 6) { //white short prev_y_x.push([7, 7]) new_y_x.push([7, 5]) castle_rook_move.push([7, 7]) castle_rook_move.push([7, 5]) castle = true } else if (castle_white_long && from_color && to_y == 7 && to_x == 2) { //white long prev_y_x.push([7, 0]) new_y_x.push([7, 3]) castle_rook_move.push([7, 0]) castle_rook_move.push([7, 3]) castle = true } else if (castle_black_short && !from_color && to_y == 0 && to_x == 6) { //black short prev_y_x.push([0, 7]) new_y_x.push([0, 5]) castle_rook_move.push([0, 7]) castle_rook_move.push([0, 5]) castle = true } else if (castle_black_long && !from_color && to_y == 0 && to_x == 2) { //black long prev_y_x.push([0, 0]) new_y_x.push([0, 3]) castle_rook_move.push([0, 0]) castle_rook_move.push([0, 3]) castle = true } } make_move(board, prev_y_x, new_y_x) let from_element = document.getElementById(from_id) let to_element = document.getElementById(to_id) while (from_element.firstChild) { from_element.removeChild(from_element.firstChild) } while (to_element.firstChild) { to_element.removeChild(to_element.firstChild) } if (castle) { let from_element = document.getElementById(`${castle_rook_move[0][0]}${castle_rook_move[0][1]}`) let to_element = document.getElementById(`${castle_rook_move[1][0]}${castle_rook_move[1][1]}`) while (from_element.firstChild) { from_element.removeChild(from_element.firstChild) } while (to_element.firstChild) { to_element.removeChild(to_element.firstChild) } let piece = document.createElement('p') piece.classList.add(board[castle_rook_move[1][0]][castle_rook_move[1][1]] > 0 ? 'w' : 'b', 'piece') piece.append(table[Math.abs(board[castle_rook_move[1][0]][castle_rook_move[1][1]])]) to_element.append(piece) } let piece = document.createElement('p') piece.classList.add(board[to_y][to_x] > 0 ? 'w' : 'b', 'piece') piece.append(table[Math.abs(board[to_y][to_x])]) to_element.append(piece) for (let i = 0; i < highlighted_squares.length; i++) { highlighted_squares[i].onclick = handle_highlight(highlighted_squares[i].id) highlighted_squares[i].classList.remove('highlight') } to_move = !to_move } }