# Frequently asked question, common issues, tips and tricks
## Monitor id does not match compositor
The monitor property that windows expect is mapped by Gdk, which is not always
the same as the compositor. Instead use the `gdkmonitor` property which expects
a `Gdk.Monitor` object which you can get from compositor libraries.
Example with Hyprland
```tsx
import Hyprland from "gi://AstalHyprland"
function Bar(gdkmonitor) {
return
}
function main() {
for (const m of Hyprland.get_default().get_monitors()) {
Bar(m.gdk_monitor)
}
}
App.start({ main })
```
## Environment variables
JavaScript is **not** an bash.
```ts
const HOME = exec("echo $HOME") // does not work
```
`exec` and `execAsync` runs the passed program as is, its **not** run in a
shell environment, so the above example just passes `$HOME` as a string literal
to the `echo` program.
:::danger Please don't do this
You could pass it to bash, but that is a horrible approach.
```ts
const HOME = exec("bash -c 'echo $HOME'")
```
:::
You can read environment variables with [GLib.getenv](https://gjs-docs.gnome.org/glib20~2.0/glib.getenv).
```ts
import GLib from "gi://GLib"
const HOME = GLib.getenv("HOME")
```
## Custom svg symbolic icons
Put the svgs in a directory, named `-symbolic.svg`
and use `App.add_icons` or `icons` parameter in `App.start`
:::code-group
```ts [app.ts]
App.start({
icons: `${SRC}/icons`,
main() {
Widget.Icon({
icon: "custom-symbolic", // custom-symbolic.svg
css: "color: green;", // can be colored, like other named icons
})
},
})
```
:::
:::info
If there is a name clash with an icon from your current icon pack
the icon pack will take precedence
:::
## Logging
The `console` API in gjs uses glib logging functions.
If you just want to print some text as is to stdout
use the globally available `print` function or `printerr` for stderr.
```ts
print("print this line to stdout")
printerr("print this line to stderr")
```
## Binding custom structures
The `bind` function can take two types of objects.
```ts
interface Subscribable {
subscribe(callback: (value: T) => void): () => void
get(): T
}
interface Connectable {
connect(signal: string, callback: (...args: any[]) => unknown): number
disconnect(id: number): void
}
```
`Connectable` is for mostly gobjects, while `Subscribable` is for `Variables`
and custom objects.
For example you can compose `Variables` in using a class.
```ts
type MyVariableValue = {
number: number
string: string
}
class MyVariable {
number = Variable(0)
string = Variable("")
get(): MyVariableValue {
return {
number: this.number.get(),
string: this.string.get(),
}
}
subscribe(callback: (v: MyVariableValue) => void) {
const unsub1 = this.number.subscribe((value) => {
callback({ string: value, number: this.number.get() })
})
const unsub2 = this.string.subscribe((value) => {
callback({ number: value, string: this.string.get() })
})
return () => {
unsub1()
unsub2()
}
}
}
```
Then it can be used with `bind`.
```tsx
function MyWidget() {
const myvar = new MyVariable()
const label = bind(myvar).as(({ string, number }) => {
return `${string} ${number}`
})
return
}
```
## Populate the global scope with frequently accessed variables
It might be annoying to always import Gtk only for `Gtk.Align` enums.
:::code-group
```ts [globals.ts]
import Gtk from "gi://Gtk"
declare global {
const START: number
const CENTER: number
const END: number
const FILL: number
}
Object.assign(globalThis, {
START: Gtk.Align.START,
CENTER: Gtk.Align.CENTER,
END: Gtk.Align.END,
FILL: Gtk.Align.FILL,
})
```
:::
:::code-group
```tsx [Bar.tsx]
export default function Bar() {
return
}
```
:::
:::code-group
```ts [app.ts]
import "./globals"
import Bar from "./Bar"
App.start({
main: Bar
})
```
:::
:::info
It is considered bad practice to populate the global scope, but its your code, not a public library.
:::
## Auto create Window for each Monitor
To have Window widgets appear on a monitor when its plugged in, listen to `App.monitor_added`.
:::code-group
```tsx [Bar.tsx]
export default function Bar(gdkmonitor: Gdk.Monitor) {
return
}
```
:::
:::code-group
```ts [app.ts]
import { Gdk, Gtk } from "astal"
import Bar from "./Bar"
function main() {
const bars = new Map()
// initialize
for (const gdkmonitor of App.get_monitors()) {
bars.set(gdkmonitor, Bar(gdkmonitor))
}
App.connect("monitor-added", (_, gdkmonitor) => {
bars.set(gdkmonitor, Bar(gdkmonitor))
})
App.connect("monitor-removed", (_, gdkmonitor) => {
bars.get(gdkmonitor)?.destroy()
bars.delete(gdkmonitor)
})
}
App.start({ main })
```
:::
## Error: Can't convert non-null pointer to JS value
These happen when accessing list type properties. Gjs fails to correctly bind
`List` and other array like types of Vala as a property.
```ts
import Notifd from "gi://AstalNotifd"
const notifd = Notifd.get_default()
notifd.notifications // ❌ // [!code error]
notifd.get_notifications() // ✅
```
## How to create regular floating windows
Use `Gtk.Window` with [Widget.astalify](/ags/widget#how-to-use-non-builtin-gtk-widgets).
By default `Gtk.Window` is destroyed on close. To prevent this add a handler for `delete-event`.
```tsx {4-7}
const RegularWindow = Widget.astalify(Gtk.Window)
return {
self.hide()
return true
}}
>
{child}
```