#include #include #include #include "util.h" typedef struct { SDL_Window* w; SDL_Renderer* r; } bw; #define sdl_clear(r) SDL_SetRenderDrawColor(r,0,0,0,0);\ SDL_RenderClear(r); bw sdl_init(); void sdl_loop(bw); void sdl_circle(bw w,int x, int y, int r);